As promised, here’s a 1-pager that does a better job at describing the gameplay. I started working on a general level progression to give myself a better idea of the size of the world. Maybe I’ll have that with the next update.
Akousmat
Genre
3D Puzzling Platformer
Premise
Akousmat is an exploratory puzzle game where the solution isn’t gained by intelligence or cleverness rather by precise and methodical exploration of a world where the solution may come from a falling rock or the wind blowing through grass. In standard Puzzling Platformer tradition; the player must get from point A to point B, where point B is obstructed from the player by a Sound Gate. Sound Gates only open when a certain sound is played to them and each gate has a different sound that it responds to (players can listen to the required sound any time they want, but they cannot record the sound directly from the gate). The player uses a small device to record the sounds of the world around them — which they then can take back to the Sound Gate for playback.
Goal
The goal is to find and/or create the sounds needed to make it through the Sound Gates.
How It Works
Players explore a fully 3D world chock full of beautiful and lush environments, magnificent creatures and, more importantly, a veritable symphony of sounds in their quest to explore the planet. By aiming at an object, players are able to isolate the sounds associated with that object, which allows them to easily record the sounds they want without having to worry about background noise getting in the way.
Once the player has a variety of sounds collected and stored in their sound bank, they will be able to go into an editing mode where they can mix their collected sounds to create new, unique, sounds. Along with being able to composite sounds on top of each other; players will be able to add Processing Effects to further tweak the sounds. Effects like Echo, Flanger, Reverb, Chorus, and Phazer can help create completely unique sounds that cannot be found in nature. In later levels; mixing sounds and tweaking them with effects will be necessary for success. Furthermore; it may be possible to allow the player the ability to alter playback speed of sounds for even deeper sound customization.
The player will also find parts to augment the power of the sound recorder, things that will increase the range, expand the memory to allow for the storage of more sound samples and different effects to use on samples.
