It’s official, my son is now a gamer, and at just over 3 years old, he’s got a better start than I did.
The other day I got my free copy of Dora Saves the Mermaids from 2K Play, when I brought it home, my son saw it and was seriously like “Ooooooo, wanna play daddy’s [...]
Archive for February, 2008
One Proud Daddy
Posted in Personal, tagged adovichi, Andrew Dovichi, Dora, game design, Noah Falstein, Saves the Mermaids on February 27, 2008 | 2 Comments »
Game Developers Conference
Posted in Work, tagged adovichi, conference, developers, game, GDC, videogame on February 24, 2008 | 1 Comment »
I had the pleasure of attending the Game Developer’s Conference this year, going to the last three days, all day. The overall experience was very positive as I was able to attend a number of very interesting and useful sessions, in addition to the booth crawling in the expo halls. The networking possibilities alone is [...]
Turok is Complete
Posted in game design, tagged adovichi, turok on February 13, 2008 | Leave a Comment »
So I went ahead and finished Turok last night (it’s due back at the video store) and if you remember what I said in my last post about the game, then this will be a bit more relevant. From the point I was at when I wrote about the game last to the end of [...]
Indie Games and Why They Matter to Us
Posted in game design, tagged adovichi, Festival, game design, Games, IGF, Independent, Indie, video games on February 7, 2008 | Leave a Comment »
I’m a big fan of Indie Games, these games play a much larger role in our industry than most give them credit for. The video game industry grew tremendously and very quickly in the last few decades, it is a legitimate and profitable business for a lot of people now. Those people tend to be [...]
Turok the Helicopter Hunter
Posted in game design on February 5, 2008 | 3 Comments »
So I went ahead and gave the latest Turok game a rental, having been a passing fan of the original, even though I knew full well how sharply the series declined from just slightly above average to downright depressing over the span of just a few sequels. I haven’t quite finished it yet, but I’ve [...]
Professionalism on the Internet
Posted in game design, tagged adovichi, design, industry, Professionalism, videogame on February 1, 2008 | 2 Comments »
In an industry where foam Nerf darts fly over workstations and designers can often be seen speeding down the halls on a scooter (at least in my office) and the general public perception is that “all we do is play games all day”, is there such a thing as professionalism? Of course there’s business professionalism, [...]