So I went ahead and finished Turok last night (it’s due back at the video store) and if you remember what I said in my last post about the game, then this will be a bit more relevant. From the point I was at when I wrote about the game last to the end of the game, I only had about 30 minutes of gameplay left. In that 30 minutes of gameplay, I fought 1 more helicopter (bringing the total of helicopters turok takes down to 3, not counting the dozens you see without actually destroying) and 1 spacecraft thingy that the final baddie had to pilot. Take into account that you only get to kill TWO t-rexes and I think you can start to see why they left off the sub-title of yore.
One of my major gripes with this game is the fact that it forces you to mash buttons anytime Turok is in close-quarters combat (a raptor pouncing on Turok for example). In these moments, you have to mash whatever button pops up on screen to get the attacker off of Turok, if you don’t mash fast enough, Turok gets killed (usually satisfyingly). This wouldn’t be that big of a deal if you had to mash the face buttons, but no, they force you to hammer on the shoulder triggers or the left analog stick. The analog stick isn’t that bad, but the shoulder triggers were not made to be pressed repeatedly and quickly, this was made deftly apparent during the final battle with the soldier we were there to kill in the first place, a battle ripped straight out of Resident Evil 4’s play-book. It seems like they made that particular battle harder by requiring you to press the buttons faster than you’ve had to throughout the rest of the game. I lost this battle about 10 times before I was able to pass it.
If I didn’t know I was at the end of the game and I didn’t want the achievements, I would have stopped playing this game at that final battle.