Having recently found myself without employment and living in a new state far away from anything I’m used to, I figured it was time to get this blog back on its feet. So I’ll take this opportunity to discuss my intentions for this blog here on out.
I had a game idea awhile back that I’ve been thinking a lot about lately, so it is going to be my goal in this new year to develop this game, at least a solid start on a game. I’ll use this blog to document and detail the process and to keep myself moving forward. I suppose I can talk a little about what the game is going to be like and some of my current thoughts so everyone else isn’t completely in the dark.
The game is a 3D action/puzzle/platformer that is heavy on exploration, light on confrontation and the only thing of use to the player are the sounds around them. I realize that isn’t very helpful in describing things, I’ll try and elaborate.
As the player, you’re in an area where the only way out is blocked by a door that only accepts a specific sound as the key to open. You need to find and/or create that specific sound in the environment around you in order to pass. You have no guns, no superpowers, no portal technology — all you have is a simple sound recorder. There will be dangers in the environment, most are best avoided though I would imagine, and there will be epic boss battles (from what I’ve been planning thus far anyway).
I’m pretty excited about the ideas I’ve been tossing around so far and I hope that I’ll be able to realize most of them, it is going to be a challenge as my programming skills are inadequate (to be nice) and my art skills aren’t that much better. This is why I’m going to use the Unreal Engine and make this a mod, I’ve got a lot of experience using it and am fairly comfortable with uscript so that should help out a lot. The only problem is, my computer can barely run the editor for the latest version so I’m not sure how far I’ll be able to get. I’ll figure something out though I’m sure, I always do.
So anyway, I’ll try and get the next update early to mid next week with a 1-pager that does a better job at explaining the game than I could do here, consider this a practice run. This will be the start of the real design stuff, maybe I’ll also start an outline of a schedule.