As promised, here’s a 1-pager that does a better job at describing the gameplay. I started working on a general level progression to give myself a better idea of the size of the world. Maybe I’ll have that with the next update.
Akousmat
Genre
3D Puzzling Platformer
Premise
Akousmat is an exploratory puzzle game where the solution isn’t gained by [...]
Archive for the ‘game design’ Category
Akousmat (Working Title) – One Pager
Posted in game design on January 27, 2009 | Leave a Comment »
What the Future Brings — Games, Duh
Posted in game design on January 25, 2009 | Leave a Comment »
Having recently found myself without employment and living in a new state far away from anything I’m used to, I figured it was time to get this blog back on its feet. So I’ll take this opportunity to discuss my intentions for this blog here on out.
I had a game idea awhile back that I’ve [...]
Game Design Challenge Results – Among Other News
Posted in Personal, Work, game design, tagged adovichi, Andrew Dovichi, game design, Lego Star Wars, rock band, Totally Games on August 17, 2008 | Leave a Comment »
I’ve unfortunately ignored this blog for the past few months and there are any number of reasons that I could pin the blame on, but I’ll leave it up to your imagination to decide why I’ve been so neglectful. Maybe I was traveling the world, perhaps I was in a major car accident and [...]
Game Design Challenge
Posted in game design, tagged adovichi, Andrew Dovichi, challenge, game design, scorehero on March 14, 2008 | 2 Comments »
It’s been a little bit longer than I wanted between posts here; things are finally starting to pick up at work. We are at that phase in a small project when the programmer is done enough with the engine for the designer to finally be able to start putting stuff into the game to see [...]
Turok is Complete
Posted in game design, tagged adovichi, turok on February 13, 2008 | Leave a Comment »
So I went ahead and finished Turok last night (it’s due back at the video store) and if you remember what I said in my last post about the game, then this will be a bit more relevant. From the point I was at when I wrote about the game last to the end of [...]
Indie Games and Why They Matter to Us
Posted in game design, tagged adovichi, Festival, game design, Games, IGF, Independent, Indie, video games on February 7, 2008 | Leave a Comment »
I’m a big fan of Indie Games, these games play a much larger role in our industry than most give them credit for. The video game industry grew tremendously and very quickly in the last few decades, it is a legitimate and profitable business for a lot of people now. Those people tend to be [...]
Turok the Helicopter Hunter
Posted in game design on February 5, 2008 | 3 Comments »
So I went ahead and gave the latest Turok game a rental, having been a passing fan of the original, even though I knew full well how sharply the series declined from just slightly above average to downright depressing over the span of just a few sequels. I haven’t quite finished it yet, but I’ve [...]
Professionalism on the Internet
Posted in game design, tagged adovichi, design, industry, Professionalism, videogame on February 1, 2008 | 2 Comments »
In an industry where foam Nerf darts fly over workstations and designers can often be seen speeding down the halls on a scooter (at least in my office) and the general public perception is that “all we do is play games all day”, is there such a thing as professionalism? Of course there’s business professionalism, [...]
Passion in Your Career
Posted in game design, tagged adovichi, Andrew Dovichi, game design on January 29, 2008 | 4 Comments »
I strongly believe that if you call yourself a game designer, you’d better damn well love what you do.
Sounds obvious right? Sounds like something that should hold true for just about every career out there. Unfortunately, there are many individuals who treat their job in the videogame industry just that, as a job. These are [...]