Andrew Dovichi
Game Designer
ImaCarrot1@yahoo.com
-Objective-
I yearn to create in an environment where terms like ‘new’, ‘fun’ and ‘unique’ aren’t just buzz words but a way of life. I want to design the games that will still be played 20 years from now. My distinct vision and passion for games ensures that I will meet these goals.
-Game Design Experience-
Totally Games – Game Designer
February 2006 to October 2008
In addition to my work on projects, one of my primary tasks at Totally Games was to consistently create new and unique game ideas that could be pitched to publishers.
-Shipped Titles-
- Cisco Mind Share – PC
October 2007 to October 2008
o Worked directly with Noah Falstein and Lawrence Holland to design a serious game intended to teach entry level Cisco Networking Academy students the basics of Cisco networking.
o Individually designed and implemented half of the puzzle game’s rounds.
o Worked closely with and provided guidance to one other designer during implementation; this experience taught me valuable managerial skills. - Dora the Explorer: Dora Saves the Mermaids – Sony Playstation 2
May 2007 to February 2008
o Crafted 3 of the 9 levels in the game, from design to gold master, including the opening tutorial level.
o Working on a title for young children where no-fail conditions needed to be met contributed in furthering my designer skill set. - Alien Syndrome – Nintendo Wii and Sony PSP
February 2006 to July 2007
o Designed and implemented over a dozen levels from start to finish.
o Took over all five boss levels to troubleshoot and fix while dangerously close to gold deadline.
o Created and coordinated volumes of learning material in the use of the Vicious Cycle Engine and Vicious Cycle Engine scripting for the rest of the team.
Glu Mobile – Level Designer
August 2005 to January 2006
While working for Glu Mobile, I was trusted with the bulk of the level design work for a game that heavily relied on the levels to provide an enjoyable experience.
-Shipped Titles-
- Ice Age 2: Arctic Slide
August 2005 to January 2006
o Hand-crafted dozens of levels for a fast-paced action game on mobile phones using in-house tools.
o Coordinated with Design Lead, Gameplay Programmer, Senior Artist and QA Tester to ensure quality of the game remained high.
o Tested gameplay on multiple handsets to verify functionality on phones with varying degrees of hardware specs.
-Tools Experience-
Unreal Engine, Vicious Engine, Microsoft Office, Adobe Photoshop, Adobe Illustrator, Autodesk 3ds Max, Autodesk Maya, Microsoft Visual SourceSafe, Tortoise SVN
-Education-
The Art Institute of California San Francisco
Bachelor of Science, Game Art and Design
Graduated with “Best of Show” honors at Portfolio Show
-Community Services-
ScoreHero.com, LLC – Sr. Staff Moderator
July 2007 to Present
o Manage day to day operations and forum moderation.